I've actually been mulling over ideas for a balance patch (for fun, i don't hack stuff) and could share them with you, if you want. As in, not a patch but built-in changes to make the lowmanning with OP people less viable and more of the cast viable, and modifying useless reclass options (such as Hana's or Orochi's) Especially if possible fix the low level nonsense that is going on with Hayato and Setsuna. Plz, if you are gonna do this, make a "balance patch" of sorts to go with it and make the low tier units (or rather, anyone that doesn't have a prf weapon or ninja/spearfighter access or is a prepromote) more viable. Glad you are doing tests with Felicia users in mind! You know, i thought the outlaw that pops in to steal the armorslayer was enough to discourage tanking out chapter 7. NOTE: This chapter is largely unfinished in terms of rebalance, I plan on doing more with it in the future.This chapter is themed around enemies initiating attacks on you, be careful where you leave your units.Fuuga has the 3 steel enemy only 1-2 range weapons.I am now releasing Chapters 6-8, but the main change here is Chapter 7. Hans if you really wanna try rebuilding a romfs.As of now the Adventurers seem a bit strong, will balance accordingly.Who told me Enfeeble was a good idea? ¯\_(ツ)_/¯.Xander blocks the escape route and must be defeated to escape.Maids with staves added here and there.Shadowgift Malig Knights with Nosferatu.Kotaru Has a Spy's Yumi and some annoying skills.All Ninjas now have Vantage and Poison Strike.No enemy rearrangement, just skills added all around.Reinforcements changed to be one Outlaw and one Dark Mage on both sides of the map.Some more unique items are here and there.As hinted, there are some key enemies that have received the skill Inspiration.Movement 1 units to help get around the desert faster.Mainly focused on the Seal Resistance into Magic 2 and Malefic Aura traps towards the back of the level.(Example: Poison Strike Outlaw attacks first, allowing a fighter to follow up for more damage and supported by the outlaw. Units in this chapter will not just all run into you one at a time, many of them will wait until you are range, and will go for good dual attack chances.Removed the Outlaw that steals the armorslayer until I can find a way to make him appear later in the chapter to match the new pacing.Silas and his squad will begin moving on turn 12.3 rows of units wait in the bottom right part of the map, coming at you in waves from left to right on turn numbers as follows 3,6, and 9.Completely reworked the layout of units and pacing of this chapter.Basically, run the hell over to Mozu ASAP.This level no longer plays at your own pace, many enemies will start moving at you on different turns.Added a fighter and outlaw that are paired up near Leo.Ryoma and Xander are now in the top part of the map much like they are in Conquest, this makes the chapter not impossible anymore.
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